Monday, January 22, 2007

First generation ubiquitous computing: social mobile and game-like

Bryan Alexander
A Jackson Pollock of a presentation. Fast and covering so much. Hard to see the sense still being so close (good metaphor :-) )
Hard to know what to take away, but here goes:
  • Web 2.0 is not just about new content. It reveals people's interest in history and memory (and the need people have for making sense and finding context?).
  • Web 2.0 sees the incredible proliferation of discrete addressable chunks that underpin soc net: blogs, links, comments, searchable services references those chunks, and the cascade of references. (me: knowledge cannot pretend to be static). "A flow overtime of ideas" being socially developed and remixed as needed (but actually that's what we've done in RL - Bryan just changed the course of my thinking), so it's the scale and pace of this that is most significant perhaps?
  • Listed data (big numbers) for users of Delicious, bloggers, Flickr accounts, etc. I won't list them - they're already out of date dear reader.
  • Interesting fact: Flickr started out as a game (actually, that shouldn't surprise us). Don't be misled to think that Flickr is a place to store pictures. Consider its soc net-ness.
  • Web 2.0 succeeds because it's open - universities have a long history of being (and depending upon being) closed silos. What should we do?
  • SL being used as a prototyping and design space.

1 comment:

Richard Mather said...

On the topic of ubiquitous computing, I'm reading a brilliant brilliant book at the moment called 'Everyware: The dawning age of ubiquitous computing' by Adam Greenfield - I strongly recommend it